Note: the Infinite Player plug-in is included in this
product.
THIS IS A DOWNLOADABLE ONLY VERSION : ABOUT 30GB, YOU MUST HAVE A HI-SPEED
INTERNET CONNECTION TO DOWNLOAD IT
- Featuring legendary drummer’s drum kits and
grooves in 24 bit Stereo Rex 2 format mapped in beat mode across the
keyboard and as playable kits in the supplied “Infinite Player” plug-in.
- Authentic sound of legendary session drummers
recorded in some of the best studios in the world.
- Includes sample material from Bill Bruford (Yes, King Crimson), Steve Gadd (Paul Simon, Steely Dan), Danny Gottlieb
(Pat Metheny Group), Jerry Marotta (Peter Gabriel), John Blackwell (Prince,
Diddy), Nick D’Virgilio (Genesis, TFF, Spock’s Beard), Bun E. Carlos (Cheap
Trick) and Ed Greene (Barry White, Steely Dan).
-
Users will be able to continually expand
their bundled Infinite Player with additional stereo and multi-track drum
kits, and grooves.
- For the first time, multi-track drum kits and multi-track Rex
2 grooves are playable from one virtual instrument plug-in for creating the most
realistic drum tracks ever. Bundled with Sonic Reality’s new Infinite Player
powered by Native Instruments Kontakt, the Drum Masters range of products offers
the authentic sound of legendary session drummers recorded in some of the best
studios in the world.

Find more about how this has been recorded on
Studio Profiles.
This table compare each
version of Drum Masters with each other.
|
Expansion Set Name |
Silver |
Gold |
Platinum |
Complete Kits |
Complete Grooves |
Complete Grooves and Kits |
|
Bill Bruford ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Bill Bruford ST
Grooves 2 |
|
|
x |
|
x |
x |
|
Bun E Carlos ST
Grooves |
x |
x |
x |
|
x |
x |
|
Danny Gottlieb ST
Drum Kit |
x |
x |
x |
x |
|
x |
|
Danny Gottlieb ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Danny Gottlieb ST
Grooves 2 |
|
|
x |
|
x |
x |
|
Ed Greene ST Drum
Kit 1 |
x |
x |
x |
x |
|
x |
|
Ed Greene ST Drum
Kit 2 |
|
|
x |
x |
|
x |
|
Ed Greene ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Ed Greene ST
Grooves 2 |
|
|
x |
|
x |
x |
|
JB Session ST Kit
Sonr |
x |
x |
x |
x |
|
x |
|
Jerry Marotta ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Jerry Marotta ST
Grooves 2 |
|
|
x |
|
x |
x |
|
Jerry Marotta ST
Grv Taos |
|
|
x |
|
x |
x |
|
Jerry Marotta ST
Kit Brush |
|
|
x |
x |
|
x |
|
Jerry Marotta ST
Kit Mallet |
|
|
x |
x |
|
x |
|
Jerry Marotta ST
Kit Yamaha |
x |
x |
x |
x |
|
x |
|
John Blackwell ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
John Blackwell ST
Grooves 2 |
|
x |
x |
|
x |
x |
|
John Blackwell ST
TamBrush |
x |
x |
x |
x |
|
x |
|
John Blackwell ST
TamStick |
x |
x |
x |
x |
|
x |
|
John Blackwell ST
YamStick |
|
|
x |
x |
|
x |
|
Nick D'Virgilio ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Nick D'Virgilio ST
Grooves 2 |
|
|
x |
|
x |
x |
|
NDV Session ST
Grtsch Kit |
x |
x |
x |
x |
|
x |
|
Nick D'Virgilio ST
Mapx Drum Kit Blasticks |
x |
x |
x |
x |
|
x |
|
Nick D'Virgilio ST
Mapx Drum Kit Stick |
x |
x |
x |
x |
|
x |
|
Steve Gadd ST
Grooves 1 |
x |
x |
x |
|
x |
x |
|
Steve Gadd ST
Grooves 2 |
|
|
x |
|
x |
x |
|
Danny Gottlieb MT
Drum Kit Snares On/Off |
|
x |
x |
x |
|
x |
|
Danny Gottlieb MT
Grooves 1 |
|
x |
x |
|
x |
x |
|
Danny Gottlieb MT
Grooves 2 |
|
|
x |
x |
x |
x |
|
Ed Greene MT Drum
Kit SnaresOn/Off |
|
x |
x |
x |
|
x |
|
Ed Greene MT
Grooves |
|
x |
x |
|
x |
x |
|
JB Session MT Kit
Sonr |
|
x |
x |
x |
|
x |
|
Jerry Marotta MT
Grooves 1 |
|
x |
x |
|
x |
x |
|
Jerry Marotta MT
Grooves 2 |
|
|
x |
|
x |
x |
|
Jerry Marotta MT
Grooves 3 |
|
|
x |
|
x |
x |
|
Jerry Marotta MT
Grv Taos |
|
|
x |
|
x |
x |
|
Jerry Marotta MT
Kit Brush |
|
x |
x |
x |
|
x |
|
Jerry Marotta MT
Kit Mallet |
|
x |
x |
x |
|
x |
|
Jerry Marotta MT
Kit Yam |
|
x |
x |
x |
|
x |
|
John Blackwell MT
Grooves 1 |
|
x |
x |
|
x |
x |
|
John Blackwell MT
Grooves 2 |
|
|
x |
|
x |
x |
|
John Blackwell MT
TamBrush |
|
x |
x |
x |
|
x |
|
John Blackwell MT
TamStick |
|
x |
x |
x |
|
x |
|
John Blackwell MT
YamHotRod |
|
|
x |
x |
|
x |
|
John Blackwell MT
YamMallet (Toms Only) |
|
|
x |
x |
|
x |
|
John Blackwell MT
YamStick Snf |
|
|
x |
x |
|
x |
|
John Blackwell MT
YamStick |
|
|
x |
x |
|
x |
|
Nick D'Virgilio MT
Grooves 1 |
|
x |
x |
|
x |
x |
|
Nick D'Virgilio MT
Grooves 2 |
|
|
x |
|
x |
x |
|
Nick D'Virgilio MT
Grooves 3 |
|
|
x |
|
x |
x |
|
NDV Session MT
Grtsch Kit |
|
x |
x |
x |
|
x |
|
Nick D'Virgilio MT
Mapx Kit Blasticks |
|
x |
x |
x |
|
x |
|
Nick D'Virgilio MT
Mapx Kit Stick |
|
x |
x |
x |
|
x |
|
NDV Session MT
Premr Kit |
|
x |
x |
x |
|
x |
|
NDV Session MT
Roto and Timbale Kits |
|
|
x |
x |
|
x |
|
Blues MT Drum Kit |
|
|
|
x |
|
x |
|
Blues MT Grooves |
|
|
|
|
x |
x |
|
Bonzo MT Drum Kit |
|
|
|
x |
|
x |
|
Bonzo MT Grooves |
|
|
|
|
x |
x |
|
British Rock MT
Drum Kit SnOn |
|
|
|
x |
|
x |
|
British Rock MT
Drum Kit Snf |
|
|
|
x |
|
x |
|
British Rock MT
Grooves |
|
|
|
|
x |
x |
|
Classic Rock MT
DWPacific Kit |
|
|
|
x |
|
x |
|
Classic Rock MT
Grooves |
|
|
|
|
x |
x |
|
Classic Soul MT
Grooves |
|
|
|
|
x |
x |
|
Motown MT Drum Kit |
|
|
|
x |
|
x |
|
Motown MT Grooves
1 |
|
|
|
|
x |
x |
|
Motown MT Grooves
2 |
|
|
|
|
x |
x |
|
RingBeat MT Drum
Kit |
|
|
|
x |
|
x |
|
RingBeat MT
Grooves |
|
|
|
|
x |
x |
|
Nashville MT
Grooves |
|
|
|
|
x |
x |
*Stereo
Kits : Multi velocity stereo drum kits sampled at the same session as the
loops. These kits have been mixed in stereo for use with the matching grooves
and have been mapped in both GM and IMAP formats.
*Multitrack Kits : T
hese
multi velocity
multi-track drum kits have entirely discrete mix control. They were recorded
along side the grooves for seamless integration and can be played in both GM and
IMAP formats.
*Stereo Grooves :
Artist grooves menu mapped in Kontakt for easy use. These grooves are Rex2
format and adjust to your host tempo. Use these grooves with the matching drum
kit for the ultimate drum sequencing experience.
*Multitrack Grooves :
Multi-track drum grooves in Rex2 format. These grooves are menu mapped for easy
use with your midi controller. They are the same grooves as the Stereo version
but with fully discrete mix control between microphones. (HH, BD, SD,Toms,
Percussion, etc…)

The focus is on the main
authentic signature grooves because the additional playable drum kit samples can
be used to add an infinite amount of customization of lead ins, fills and
breaks. This way the collections could offer more variety of grooves as opposed
to only predetermined song part grooves where everyone could risk sounding the
same. With this you are still very much a part of the creative process. It’s
almost like having a drummer in the studio who starts off playing a groove and
then you as the producer say to him “I like that beat but if you’d play a tom
fill here and then the crash there that would be great”. You can just add in
those specific parts you want yourself and without any argument from the
drummer!
Mark Hornsby on Studio
ProFiles Tempo Choices: “Sometimes the grooves were recorded at
different tempos but generally they were recorded just in the main comfortable
tempo that the drummer was playing. This way, the ideal feel of the groove is
captured and since Sonic Reality developed a proprietary technique for creating
the first ever time-aligned multi-track Rex 2 files, the grooves can later be
played in different tempos by the end user of the product.”
The “Infinite Player” can
read Sonic Reality’s proprietary multi-track Rex 2 files and has them
conveniently mapped across the keyboard and layered with the same individual
output assignments as the associated drum kit from that session so you can
bounce them both to audio tracks in your song. In the end it can look like you
were doing a multi-track drum session in the first place but without the need of
a studio, the gear, the musicians, the engineer or the lengthy time and high
cost to record a great sounding drum track. What a wonderful virtual world! You
can make seamless transitions between the kit and grooves customizing your drum
parts to suit your song in every way you’d want.
The
Vertical Velocity vs. Horizontal Positional Method
As opposed to taking up
space doing hundreds of velocities of one position of the drum where the sound’s
only changes are from vertical velocities, Sonic Reality thought it was more
important to cover different areas of each drum spread out horizontally across
the keyboard such as a center hit, off center second stick hit, edge hit in two
spots and various rim with a reasonable amount of velocity layers to achieve the
same timbral variation of the original drum while the velocity to amp takes care
of the dynamic changes in volume. With different positions of the kit spread
across the keyboard it is more of the range of tones a drummer would have
available when playing a real set.
The Secrets Behind Sonic
Reality’s Multi-Track Rex Grooves
The task of editing the
Studio ProFiles collections was even more daunting than the sample sessions. To
do the editing and programming it can take many months or even years as it has
with the Studio ProFiles series. This is because not only does each individual
hit have to be marked, trimmed, separated, named and organized out of thousands
but also each transient of every groove has to be meticulously "sliced" using
three different programs, one of which is an application Sonic Reality had
created specifically to be able to author time-aligned multi-track Rex files
which was previously not possible. "Time-aligned" means that the time
relationship between the direct mic sound and the ambient mics are kept intact
even if the tempo is changed. There s actually a natural delay between the sound
coming from each of the mics depending on how far away it is from the drum.
Typically, for every foot away the mic is from the drum there is 1ms of latency.
So, a room mic that is 10 feet away from the snare would potentially have a 10ms
delay compared to the sound of the snare direct mic that is only a few inches
from the snare head. When you record a live drummer these mics all work together
to give you the depth perception of a drum kit played in a nice sounding room.
It is crucial that when you make a Rex file, Apple Loop or Acidized Wave file
that has slice points on the transients that compress or expand in time to sync
to your host tempo that the time between the directs, your overheads and room
does not change! They have to move together in sync. If they didn’t the depth
perception could be all out of wack among other issues.
The way Sonic Reality solves
this is by always having the transient slice point on the closest mic to the
drum which is usually the directs, although for cymbals it would be the
overheads. Even on the loop for the room mic the slice point is on the same
place in time as the separate loop for the direct mic. In fact, like a grid, the
slice points for a groove all MATCH between every discrete mic s loop so that
when it is layered in your DAW on multiple tracks or inside the included
Infinite Kontakt Player plug-in it doesn t matter if you speed it up or slow it
down, the time relationship between the direct mics, the overheads and the room
will always remain the same. This offers the elastic tempo capability of Rex
format but with discrete mic channels to process through compressors, eqs,
gates, reverbs and everything else you d use if you were recording/mixing a live
multi-track drum session. That’s something new in this series that we’ve not
seen before.
Sonic Reality Drum Masters Gold
Edition Software Specifications:
- System Requirements
- Mac: OS 10.4x, G4 2GHz or higher, 2GB RAM (for laptop use: samples
must be on at least a 7200 RPM hard drive)
- PC: Windows XP SP2, 2GHz or higher, 2GB RAM (for laptop use: samples
must be on at least a 7200 RPM hard drive)
- For both: DVD drive, 40GB hard drive space
Getting Started:
Note: The Infinite Player
and the Infinite Player Drum Masters sound library must be previously installed
for the following instructions to be relevant.
This guide will take you
through some of the features of both: Drum Masters Grooves and Kits, Multi-track
and Stereo.
After opening Kontakt Player
2 Infinite Player you will see the Infinite Player Menu. After the Infinite
Player sound library is installed, this is the starting point for loading your
new drum sounds and grooves.
Drum Masters Drum
Grooves
Drum Masters Grooves come as
Multi-track or Stereo. They have been mapped as “Menu Maps”. Once a specific
artist’s Groove library has been installed you will see it is broken down into
many different Instrument patches (nki’s). For Multi-track and Stereo it is
important to remember that only ONE patch can be loaded at a time or loops will
overlap.
All Drum Masters Grooves are
Rex2. They automatically adjust to the tempo in Kontakt Player 2 or your DAW.
If you wish to use these loops without Kontakt simply navigate to your “Samples”
folder (within the Infinite Player Library folder structure) for that specific
product and you will have access to all of the Rex2 files for that particular
artist or style. Please see the manual for your specific DAW and refer to the
section on using Rex files.
Stereo Drum Grooves
Drum Masters Stereo Drum
Groove patches can be found under the Instruments tab on your Infinite Player
under “Drum Masters Stereo/Stereo Drum Grooves”.
These Stereo Grooves are
broken down by Artist, tempo, and description. To load a patch, simply navigate
to it from the Instruments tab and select the desired patch.
Once open, you will have a
those artist specific loops spread across your midi controller. This is called
a Menu Map. Menu Maps are organized by tempo and style. Adjust your tempo in
Kontakt Player 2 or in your Host DAW to speed up or slow down your selected menu
map of grooves. These grooves are Stereo so only Kontakt Player audio outputs 1
and 2 are used.
Multitrack Drum
Grooves
Before loading any of the
Drum Masters Multitrack Drum Grooves patches an Output Multi must be loaded for
correct Kontakt Multi-track output routing and mix control. To load the output
multi simply click on “Multis/Drum Masters Multitrack/Multitrack Drum Grooves/MT
Output Multi” (As seen below).
Once your Multi-track
Output Multi has been loaded you can easily load any Multi-track drum groove
patches since they all have been programmed with individual mic routing matching
the MT Output Multi.
Drum Masters Groove
Controls:
In addition to the controls
that Kontakt Player 2 gives you, Sonic Reality has programmed some custom
parameters for your Drum Masters Groove patches (Multi-track and Stereo). As
seen above is the default panel any of our Drum Masters Groove controls per
instrument. A description of each panel and its functions are given below:
The Control Panel
Volume
Here
you have easy control over the volume of all the loops in that particular Menu
Map or Nki
Panning
This is just simple Pan control
for the user that wants to Pan their loops Left or Right.
Velocity
Velocity to amp amount allows you
to make the grooves more or less dynamic. We set the default velocity to an
overall setting that should work well with all keyboard controllers. You will
not only find optimum settings for your controller, but adjust velocity for each
individual instrument depending on the musical dynamics you are trying to
achieve.
The Envelope Panel
Envelope
Envelope controls over grooves
give you the ability to adjust the volume throughout the grooves.
The EQ Panel
There is a three band EQ for all
the grooves in a menu map.
The Groove Panel
Here you have control over the
Slice Attack and Slice Release control. This helps keep the groove sounding
natural when speeding up or slowing down a groove from its natural tempo denoted
by the patch name.
Drum Masters Drum
Kits:
Drum Masters Stereo and
Multi-track Drum Kits consist of Multis and Instruments. A Drum Masters “Multi”
is a set of kit pieces making up the particular kit. To load a kit simply select
one of the multi’s from the browser and drag it to the right into the Kontakt
Player instrument window. You can also load individual instruments of a
particular kit or replace a kit piece from an existing kit with one from another
kit which we’ll discuss a little further in the manual. One important thing you
will notice on each kit piece after loading a kit is the “IMAP” tab on each Drum
Masters Drum kit instruments. (See Below)
This tab controls the type of
Mapping (either IMAP or GM) your kit is laid out as. Simply, which keys on your
controller trigger which hits. A description of the two styles of mapping are
given below. The mapping can be changed globally over all your instruments via
a key-switch which is located on B-1 of your midi controller.
IMAP and GM Formats
I-MAP
I-MAP is a proprietary MIDI note
mapping/drum kit layout scheme developed by Sonic Reality that facilitates
improved live performance of drum kits via MIDI keyboard input. I-MAP places
drums in their most flexible and intuitive position, allowing each of the
fingers on both hands independent and coordinated control over the loaded kit.
With very little practice, it is possible to lay down complete drum grooves in a
single take that have incredible feel and groove. Having Drum Masters mapped
over the I-MAP gives the user an amazing amount of versatility and creativity
having dedicated keys for rolls, ghost notes, cymbal swells and alt hits just to
name a few.
GM
This is the classic mapping format
standardized in 1991. Sonic Reality’s IMAP/GM remapping button works by taking
selected IMAP notes and sending them to the GM notes instead. You can change
each instrument to IMAP or GM individually as well as changing midi channels.
This allows ultimate creativity and flexibility when using IMAP and/or GM midi
loops.
NOTE:
ALL Drum Master patches Load as IMAP by default. Therefore must be key-switched
to GM whenever loading your session or previously loaded kit.
Stereo Drum Kits
The Drum Masters Stereo Drum Kits
are located under the “Multis” tab of your Infinite Player browser. Individual
drum kit pieces can be found under the Instruments tab.
Stereo Drum kits have some simple
controls over the kit piece. On the main panel of all drum kit pieces you have
control over that particular instruments Volume, Pan and Velocity to Amp. You
also have control over the mapping of the drum kit. All kits default to IMAP
drum mapping but can easily be switched to GM by simply clicking the IMAP tab.
In addition you have envelope controls which can be seen under the Controls drop
down menu.
The Controls Panel
Volume
Here you have easy control over
the volume of that particular kit piece.
Panning
This is just simple pan control
for the user that wants to Pan their kit piece Left or Right
Velocity
Velocity to amp amount allows you
to make the kit piece more or less dynamic. We set the default velocity to an
overall setting that should work well with all keyboard controllers. You will
not only find optimum settings for your controller, but adjust velocity for each
individual instrument depending on the musical dynamics you are trying to
achieve.
The Envelope Panel
The primary practical application
of envelope in Drum Masters is to shorten the duration (or release) of sound
sources. Within each individual instrument, we provide the ability to control
the release of the direct signal.
Multi-track Drum
Kits
The multi-track Drum Masters kits
can also be found under the Multis tab of your Infinite Player. Individual
Instruments can be loaded from the Instruments tab. When you load Multi-track
Drum Kit from under the Multis menu it loads all the instruments for that
particular kit. It also loads a “Output Multi” which all your individual mic
signals will be routed to. Like the stereo drum kits these multi-track kits
have some useful controls to help manipulate the sound of the kit pieces.
The Direct Panel
Panning
This is just simple Pan control
for the user that wants to Pan their kit piece Left or Right
Room Volume
This is control over the amount of
“Room” you will hear for that particular instrument. Note: This control is for
each instrument individually.. To adjust the amount of Room heard to the
overall kit please adjust the level at the output faders.
Room Attack and Release
This is control over the attack
and release of the “Room” signal for that particular instrument. Note: This
control is also for each instrument individually.
The OH Panel
OH Volume
This is control over the amount of
OH signal for the particular instrument. Adjusting this will only change the
amount of OH signal for that instrument. For global control over the OH level
of the entire kit please adjust at the output faders
The Velocity Panel
Velocity
Velocity to amp amount allows you
to make the kit piece more or less dynamic. We set the default velocity to an
overall setting that should work well with all keyboard controllers. You will
not only find optimum settings for your controller, but adjust velocity for each
individual instrument depending on the musical dynamics you are trying to
achieve.
Output
Multi
An
Output Multi is the default outputs you must load before loading Multi-track
Instruments. That means, Multi-track drum groove instruments and Multi-track
drum kit instruments ONLY must have an Output multi opened BEFORE loading one of
these patches. Multi-track drum kits on the other hand (Multis) already have
the Output Multi built into the “multi” or .NKM. These Output multis are always
found under the Multis tab in their product specific folders labeled “Output
Multi”. Note: The Stereo Drum Masters Products never use an Output Multi.